Heaven's Tower

Heaven's Tower is a Unity developed video game created over approximately two months for a university project.

Heaven's Tower features a complex random generation algorithm which generates a level with many rooms and prop objects, as well as spawning enemies. A combination of dynamic and pre-baked lighting, along with post-processing effects, complement the level generation to create quality graphics.

I was personally responsible for the creation of the level generator, as well as the lighting system and some animations. I created and implemented a system which tracks item pickups to influence passive player "stats". I also assisted with the character controller.

Playable at https://acfin.itch.io/heavens-tower

The original GitLab is created by the university and private. A clone of that repository is available at the following GitHub link: https://github.com/acfin/HeavensTowerClone